Behavior in SILVERLIGHT 3.0

Objective This article will give a basic introduction of BEHAVIOR feature in SILVERLIGHT3.0. I will also walkthrough to create a custom behavior. What is Behavior in SILVERLIGHT 3? According to definition given in the product introduction of SILVERLIGHT3 A Behavior is in essence a reusable piece of interactivity that can be applied directly to user […]

Dynamic type with Reflection in debug mode

Objective This article will give simple debug mode explanation on how Reflection and Dynamic type works. Note: Read my previous article on dynamic type here Dynamic Type Let us create a very simple class called Student. public class Student{ public void Print(string Name) { Console.WriteLine(“Student Name is “ + Name); }} ┬áNow say, you don’t […]